Friday, May 9, 2014

Project 2 Final Update

Link: http://www.kongregate.com/games/Chetahs/space-jumper-extreme

WSAD to move, SPACE to jump, MOUSE to look.

Collect blue cubes and end on the gold platform. The object is to finish the levels quickly while still picking up a good amount of the cubes. I was going to have a grading system at the end but I ran out of time. Instead once you hit the final platform the game tells you your final score and time and there is a button to take you to the next level.

I do not think my game needs a step by step walk through because the levels are straightforward. Just follow the path and jump from platform to platform. This will lead you to the end platform. The only thing I think that will help you is that on the third level aim for the corner of the gold platform for the last jump.


Main Menu


Level 1 


Level 2 


Level 3

Monday, April 28, 2014

Project 2 Update 4

During this cycle I decided to get rid of the third person toon character. While the character looked great and had a fantastic death animation, the movement was just not suitable for this game. The jump was horrible and you could only turn while you were walking forward. Instead of spending a lot time trying to fix this  I just decided to use the built in first person controller. I have used this in the past and have a good grasp on how to use it. Now with the toon character gone I also had to update the killbox script. I removed the part which decapitates the player and also changed it from restarting the level to re spawning the player at the start. Lastly I finalized the cube. I added a diamond texture to it and have it sized correctly. I also have all of the cubes placed on the first level.

Monday, April 21, 2014

Project 2 Update 2 and 3

So I forgot to do an update for the last two weeks and since I cannot remember what I did when I'm just going to combine the two weeks together. I added the gui for the score and the time. They both are complete with the score incrementing and the time counting each second. They both reset when you change levels. I also added a rough version of the score blocks. These do not have the correct texture and are not sized correctly but when the character hits them the score increases and the block disappears. The last thing I added was a killbox under the level. When the player hits this the level reloads and the player's head pops off.




Wednesday, April 9, 2014

Project 2 Update 2

I added the character into the levels and a skybox for each. I found these cool space skyboxes on the unity store and decided to make my game spaced theme. I used the spaceman from the toon character pack.



Wednesday, April 2, 2014

Project 2 Update 1

Week One


            The first couple of levels I am going to make will be similar to a mini game in Saints Row 4. In this game you will have to jump from platform to platform to get to an end area in a certain amount of time. There will also be blocks on each platform that when collected will give you points. Once you hit the end area you will receive a grade for both the amount of points you collected and how long it took you to finish. You will then get an overall grade which is an average of the two grades.



The gray platform is the start and the gold is the last.

Thursday, March 6, 2014

2D RPG Final

Poke RPG

            The game starts with you waking up and realizing that you have turned into a pokemon. You then hear a voice telling you to collect three PokeGems and to return back to the house. After you leave the house you enter a small town with a couple of people walking around. After talking to them you find out that the gems are in chests. You then leave the village to the right through a passage. If you try to go through the other passages a message pops up telling you that you need gems to enter them. The chests are in the back of each of these areas. Between you and the chests are many enemies. Once you have returned to the house with all of the gems you beat the game.

            After each time you collect a gem and return to the town you level up. When you level up your appearance changes and you unlock a new a weapon. These are useful because the later monster levels have more monsters in them and some of the monsters can take more damage.

Pictures








Saturday, March 1, 2014

Assignment 5

For this update I changed a lot of code. I heavily changed the movement script so that the walk cycle is shorter. This makes the pokemon sprites that I imported look much better when walking. I can not show this in a picture and am not sure how to upload a video to this. If you want to see it come ask me during class. I also implemented the leveling up system. I made it so that it changes your sprite and unlocks a new weapon in the inventory. For this I had to create my own separate code and change a lot of code in the game. Finally I changed the town. I cut out a lot of the useless buildings and added the two doors to monster areas 2 and 3.