Monday, April 28, 2014

Project 2 Update 4

During this cycle I decided to get rid of the third person toon character. While the character looked great and had a fantastic death animation, the movement was just not suitable for this game. The jump was horrible and you could only turn while you were walking forward. Instead of spending a lot time trying to fix this  I just decided to use the built in first person controller. I have used this in the past and have a good grasp on how to use it. Now with the toon character gone I also had to update the killbox script. I removed the part which decapitates the player and also changed it from restarting the level to re spawning the player at the start. Lastly I finalized the cube. I added a diamond texture to it and have it sized correctly. I also have all of the cubes placed on the first level.

Monday, April 21, 2014

Project 2 Update 2 and 3

So I forgot to do an update for the last two weeks and since I cannot remember what I did when I'm just going to combine the two weeks together. I added the gui for the score and the time. They both are complete with the score incrementing and the time counting each second. They both reset when you change levels. I also added a rough version of the score blocks. These do not have the correct texture and are not sized correctly but when the character hits them the score increases and the block disappears. The last thing I added was a killbox under the level. When the player hits this the level reloads and the player's head pops off.




Wednesday, April 9, 2014

Project 2 Update 2

I added the character into the levels and a skybox for each. I found these cool space skyboxes on the unity store and decided to make my game spaced theme. I used the spaceman from the toon character pack.



Wednesday, April 2, 2014

Project 2 Update 1

Week One


            The first couple of levels I am going to make will be similar to a mini game in Saints Row 4. In this game you will have to jump from platform to platform to get to an end area in a certain amount of time. There will also be blocks on each platform that when collected will give you points. Once you hit the end area you will receive a grade for both the amount of points you collected and how long it took you to finish. You will then get an overall grade which is an average of the two grades.



The gray platform is the start and the gold is the last.